How do I enable an inactive object in unity?
Make an active empty game object the parent of the gameObject you need to have deactive. Put your script code on the parent object. Now when you run your script call gameObject….
- function Activate() {
- gameObject. SetActiveRecursively(true); // activates the children.
- // do interesting stuff here.
- }
How do I find inactive objects in unity?
The problem is that Unity cannot find inactive GameObjects. GameObject. Find will only find active GameObject. You should either find and store the GameObject in a global variable or make the variable public then assign it from the Editor.
How do you wait for a second in unity?
With the Invoke function: You can call tell Unity to call function in the future. When you call the Invoke function, you can pass in the time to wait before calling that function to its second parameter. The example below will call the feedDog() function after 5 seconds the Invoke is called.
How do you know if unity is active?
gameObject. activeSelf is true if its active and false if its not. However, and object can be active, but if its parent is not active it will function as if it were inActive.
How do I make a script inactive?
Disable script from code
- var script : thescript;
- thescript. enabled = false;
How do I disable all scripts in unity?
Now if you want to disable all scripts on the same GameObject:
- void OnLevelWasLoaded.
- {
- MonoBehaviour[] scripts = gameObject. GetComponents();
- foreach(MonoBehaviour script in scripts)
- {
- script. enabled = false;
- }
- }
How do you get a child in unity?
You can find a child with a given name using the Find method on the Transform:
- GameObject GetChildWithName(GameObject obj, string name) {
- Transform trans = obj. transform;
- Transform childTrans = trans. Find(name);
- if (childTrans != null) {
- return childTrans. gameObject;
- } else {
- return null;
- }
How do you hide GameObject?
Click a GameObject’s visibility icon in the Hierarchy window, or press H, to toggle between hiding and showing the GameObject and its children.
How do I turn off game objects in Unity?
How to DeActivate/Activate GameObject
- function update ()
- if(input. GetKeyDown(“o”))
- Gameobject. find(“Gå”). active = false;
- if(input. GetKeyDown(“p”))
- Gameobject. find(“Gå”). active = false;
- }
What happens when you deactivate a GameObject in Unity?
When a GameObject is active in the hierarchy and the game is running, Unity periodically updates each of its components and executes some other functions, all this automatically. If we deactivate the GameObject, this process will not take place and we will achieve the effect that the GameObject disappears from the scene.
What does setactive do in Unity?
Description. Activates/Deactivates the GameObject, depending on the given true or false value. A GameObject may be inactive because a parent is not active. In that case, calling SetActive will not activate it, but only set the local state of the GameObject, which you can check using GameObject.activeSelf. Unity can then use this state
How do I know if a GameObject is active or inactive?
The checkbox on which the cursor is placed in both images is the game object state box, if this box is checked, the GameObject is active in the scene, if the box is unchecked, the GameObject is inactive in the scene and behaves as if it did not exist. In the hierarchy, an inactive object looks like Figure 4, in a more muted tone.
What does setactive do in Java GameObject?
Description. Activates/Deactivates the GameObject, depending on the given true or false value. A GameObject may be inactive because a parent is not active. In that case, calling SetActive will not activate it, but only set the local state of the GameObject, which you can check using GameObject.activeSelf.