How much money is spent on video games each year 2020?
Consumer spending on gaming in the U.S. Q2 2020, by segment In the second quarter of 2020, consumers in the United States spent an estimated 1.02 billion U.S. dollars on video gaming content and a record 11.6 billion U.S. dollars on video gaming as a whole.
How much does the average kid spend on video games?
The hobby is popular among children and adults alike, with avid gamers spending hours a week playing their favorite games. During a 2019 survey, it was found that children aged eight to 12 years old in the United States spent an average of 34 minutes daily playing video games on mobile.
How much money does the average gamer spend on video games?
According to a study conducted from June to July in 2020, U.S. gamers aged 18 to 34 spent an average of 166 U.S. dollars on computer video games in the last 12 months. Additionally, U.S. gamers who are in-game purchasers spent 137 U.S. dollars on console games in the same period.
How much do teens spend on games?
Teenage boys spend three hours a day playing video games, compared with two hours in 2016, according to the same study. In addition, about a third of teens who play video games every day play three hours or more a day, a 10 percent increase from 2016.
Does gaming cost money?
If you’re happy to play free games for your smartphone all day, every day, gaming will barely cost you a cent. However, if you want to step up a level and play on your PC or consoles, the story is very different. So, let’s try and analyze some of the costs associated with playing video games as a hobby…
Who spends the most money on video games?
As of 2020, it is estimated that China ranks first among the biggest gaming markets worldwide, with a revenue of 40.85 billion U.S. dollars. The video gaming market in the United States ranked second, generating an approximate 36.92 billion U.S. dollars in annual revenues.
How long should a 15 year old play video games?
Put clear limits on your child’s gaming. The American Academy of Pediatrics suggests time allotted should be under 30 to 60 minutes per day on school days and 2 hours or less on non- school days.
What age group spends the most money on gaming?
People aged 18-24 are most likely to purchase a game. In a survey by Earnest, where they analyzed data provided by thousands of applicants for student loan refinancing, 16.3\% of the aged 18-24 stated they had spent money on games. They were followed by those aged 25-27 with 14.0\%, and 28-30 years old with 12.2\%.
How much time on video games is too much?
While there isn’t a consensus on how many hours of video games (and general screen time) is too much, the finding by Twenge and her colleagues that more than five hours per day is excessive seems reasonable.
How long should a 17 year old play video games?
How much money does the average person spend on video games?
An April 2018 report by analytics firm Sensor Tower claims Fortnite was making $1 million per day on average back then. That’s a lot of money from a “free” game. There is no definitive answer to the question “how much does the average person spend on video games” since it can vary based on a dozen different factors.
What is the average age of a video game player?
Thus, the average U.S. gamer is between the age of 18 to 54 (likely male), plays on console or PC, and spends money mostly on action or shooter games. Based on the most recent statistics, gamers older than 18 years represent nearly 70 percent of the video game playing population.
How much did the Perkins family spend on video games?
When Perkins got the bill, it was for almost $8,000 Canadian. That’s around $5,300 US, a spending spree that his son claimed was an accident. He meant to buy just the game — he hadn’t know that he was buying virtual money with real money. Honest.
Do PC gamers make more money than mobile gamers?
The average PC gamer is likely to spend more money on cosmetics, characters, weapon skins, etc. compared to the average mobile or console gamer. But mobile gaming revenue is higher than PC gaming revenue, because of the sheer volume of mobile gamers who match PC and console combined.