How do I animate a button in unity?
3 Answers. First, open up your animator and create a new bool called “Run” or something you’ll remember. Next, write a script such as this, and place it on the character. Now, make a new UI button and click the “+” button to add a new OnClick function.
How do I enable animator in unity?
Right-click in the project window and click Create → Animator Controller. Name it whatever you want. Double click on the animator controller to open the animator controller editor. Once it’s open, drag and drop both of your animations into the animator controller window.
How do I activate animation?
Go to Animations > Advanced Animation > Add Animation and select the animation you want to add. Next, go to Animations > Advanced Animation > Animation Pane. In the Animation Pane, select the animated shape or other object that you want to trigger to play when you click it.
How do I make an animation active in AutoCAD?
In the Animation controller add an Idle state with no animation (Right click and set as default state). 2. Right click and add a transition between the Idle state and your animation state 3. In the parameters section to the right, click the + button and add a Trigger, and call it Active.
How do I activate an animation from code?
Here’s a quick guide to setting up an animation that can be activated from code. 1. In the Animation controller add an Idle state with no animation (Right click and set as default state). 2. Right click and add a transition between the Idle state and your animation state 3.
How do I make an animated character play on click?
Create yourself a script and add it to your object. Mine is called “Chest”: This little script plays the anim when you press the space bar. If that works as intended, let’s make it play on click. We’ll need a collision box on your object. A BoxCollider2D should do it.
How to handle multiple animation States in a single animation?
Handle OnMouseUp event (or OnPointerUp for Image) and play animation (Animator.Play). If you have many animation states – you can change boolean var for animator (setVariable) to allow transition from one to another and make transition guarded by this variable. It’s quite simple.